Personal Blender project -- rendered with Cycles.
Chain array applied with displacement. Rigidbody applied, then paused during animation. Fog made with using color-ramped noise textures and emitter shader on plane rendered to particle system. Foliage made with Graswald particle system.
Chain array applied with displacement. Rigidbody applied, then paused during animation. Fog made with using color-ramped noise textures and emitter shader on plane rendered to particle system. Foliage made with Graswald particle system.